The Basics
This game is a roguelike, turn-based RPG. In designing this game, I want to build it with a focus on extensibility. I don’t want my future self to be limited by decisions I make now, and I want it to be easy to add entirely new aspects to the game without having to rewrite the whole game.
The game is being built in Unreal Engine. Most importantly, it is the engine with which I’m most familiar. While I’m sure I will be learning quite a bit through the process anyway, I want to make sure that I know exactly how best to implement something rather than making a mistake that compounds down the road.
This is a passion project that I truly hope to become a great game for players, but I especially look forward to learning more about every aspect of building a game.
Laying a Foundation
While I am eager to begin designing characters, weapons, encounters, and more, most of the work will be done in establishing the architecture of the game. The goal is that, by the time I reach the point of creative design, there will be few hurdles in quickly adding content.